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Step-By-Step Self-Paced Learning Guide
Description: A self-study guide to animating 3D CAD assemblies. Learn the fundamentals of SolidWorks Animations at your own speed, as you progress from simple to more complex animations.
Features:
Unlock the full power of SolidWorks® design tools with the helpful instructions and tips available only from technical training experts on staff with SolidWorks Corporation.
Build your skills and confidence quickly with 24 easy-to-understand tutorials and practice exercises, each building upon the previous lesson.
Reinforce your new skills with the accompanying CD, which features time-saving project files for tutorials and practice exercises.
Learn at your own pace - review each lesson as often as you want or quickly move on to the next lesson.
Follow along with more than 400 full-color images and screen captures that serve as easy-to-understand visual cues.
Prerequisites: SolidWorks Essentials: Parts and Assemblies
The topics covered in this guide are:
- Introduction
- About This Book
- The SolidWorks MotionManager
- History of the MotionManager
- Motion Study Types
- Animations
- Basic Workflow
- What is an Animation?
- Building Animations
- Animation Results
- Types of Motion
- Which Motion Study To Use
- Motion Drivers
- MotionManager User Interface
- Getting Help
Creating Simple Animations
- Animation
- Point to Point (Key Point) Animations
- Case Study: Exploded Views
- The Animation Study Type
- Animation Wizard
- Stages in the Process
- Case Study: Animation Wizard
- View Orientation
- Interpolation Modes
- Recording Animations
- Dragging a Component
Editing the Timeline
- Editing the Timeline
- Case Study: Editing the Timeline
- Timeline Symbols
- Editing Key Points
View Orientations
- View Orientations
- Viewpoints
- Positioning the Viewpoint
- Named Views
- Perspective View
- View Orientation States
- View Orientation Changes
- Case Study: Viewpoints
- Perspective View Effect
- Case Study: Visual Bloom
Animating Appearances
- Animating Appearances
- Changing Displays and Appearances
- Case Study: Component Visibility Changes
- Display States
- Case Study: Changing Appearances
- Animating Lights
- Lighting
- Shadows
- Spot Lights
- Lighting Characteristics
- Lights in Animations
- Case Study: Lighting
- The PhotoWorks Buffer
- Case Study: Rendering An Animation
- Saving a Series of Images
Free Component Motion
- Overview
- Free Component Motion
- Keys
- Motion Study Properties
- Case Study: Free Component Motion
- Move and Rotate Component
- Triad
- Mates
- Reverse Path
- Case Study: Alternate Solution - Motor
- Duplicate Study
- Case Study: Alternate Solution - Mate
Motion Drivers
- Motion Drivers
- Dragging Components
- Mates
- Animating Robots
- Part 1: Mates
- MotionManager Filters
- Motors
- Part 2: Distance Motor
- Constant Speed Motor
- Part 3: Constant Speed Motor
- Interpolated Motors
- Part 4: Interpolated Motor
- Sub-assemblies
- Case Study: Sub-assemblies
- Simulation Motion Drivers
Animating Parts
- Animating Parts
- Case Study: Animating In-context Parts
- Animating a Spring
- Case Study: Create a Spring
- Case Study: Wheel Assembly
Basic Motion
- Basic Motion
- Animation through Simulation
- Driving Motion
- Motion Study Properties
- Case Study: Ball Sorter
- Gravity
- Contact
- Limitations
- Case Study: Impact
- Case Study: Geneva Wheel
- Combining Motion
- Case Study: The Bouncing Ball
- Springs
- Translational Spring
- Importing Simulation Results
- Physical Dynamics
- Capturing the Screen
- Case Study: Fly-ball Governor
- Storyboard
Alternate Methods
- Alternate Methods
- Case Study: Fly Ball Governor
- Alternate Approach
- Case Study: Bouncing Ball
- Oscillating Motors
- Motors Driven By Expressions
- What is the Best Way to Animate?
- Case Study: Arbor Press
Introduction to Cameras
- Introduction to Cameras
- Camera Options
- Adding a Camera
- Case Study: Introduction to Cameras
- Camera Position and Target
- Editing a Camera
- Multiple Cameras
- Cameras in an Animation
- Case Study: Camera Lenses
- Apparent Depth
- Case Study: Apparent Depth
- Standard Lens
- Depth of Field
- Case Study: Setting Depth of Field
Using Camera Sleds in Animations
- Using Camera Sleds in Animations
- Using a Camera Sled
- Case Study: Camera Sled
- The Camera and Camera Sled
- Case Study: Focal Length 2
Walk-through Animations
- Using Cameras in Animations
- Case Study: Walk-through Animations
- Case Study: Walk-through with a Fixed Location
- Case Study: Walk-through Using Only a Camera
- Case Study: Camera Aimed Along a Path
SolidWorks Motion
- Chapter Scope
- SolidWorks Motion
- When to Use SolidWorks Motion
- Case Study: Fly Ball Governor
- Review
- Summary of Motion Drivers
Post-Processing
- Post-Processing
- Video Editing Programs
- External References
- Timelines
- Video Compression
- Transitions
- Titles and Annotations
- Looping
- Parallel Processing
- Rendering Efficiency
- Case Study: Post-Processing
- Windows Movie Maker
Advanced Topics
- Advanced Topics
- Configurations for Animations
- Case Study: Hand Punch
- Clip 1: Assemble the Punch
- Clip 2: Show Assembly Action
- Dynamic Section Cuts
- Clip 3: Change Punch Tip and Die
- Changing Configurations
- Clip 4: Cut Sheet Metal
- Post-Processing
- Producing The Movie
- Case Study: Animating Sub-assemblies
- Procedural Appearances
- Stroboscopic Effect
- Case Study: Stroboscopic Effect
- Case Study: Pencil Sharpener
Large Assembly Animations
- Large Assembly Animations
- Assemblies for Animations
- Case Study: Large Assembly Animations
- Working in the Assembly
Tips and Tricks for Better Animations
- Putting It All Together
- Animation Length
- Storyboards
- Viewpoints/Cameras
- Separate Assembly for Animation
- Post-Processing
- Rendering Efficiency
- Do It The Easy Way
- Consistency
- Animation Tips
- Miscellaneous Tips and Tricks



