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Creating Animations with SOLIDWORKS

Course Description:

The goal of this course is to teach you how to create animations using SOLIDWORKS assemblies. Animations are used to show how something works by adding motion and enhance the assembly appearance with visual effects.


Length: 21 hours 40 minutes

Categories: SOLIDWORKS, Assemblies, Tips & Tricks

Course Introduction

  • Understand the types of motion studies that are available and identify the major elements of the MotionManager interface.

Creating Simple Animations

  • Understand key point animations and how to use the Animation Wizard to create basic animations with rotations and exploded views.

Editing the Timeline

  • Define and control animations by mastering the use of MotionManager timeline. Learn to move, copy, and edit the properties of key points.

Working with View Keys

  • Learn how to enhance an animation by manipulating the view orientation. Understand the differences between automatic and manual view key creation.

Animating Appearances

  • Animate and control the display and appearance of parts in the timeline in the animation, including the use of display states. Understand the many styles of lights how to use them with shadows in the animation.

Creating Free Component Motion

  • Animate and control the display and appearance of a part along the timeline in the animation. Understand the many types of lights how to control them in the animation.

Creating Motion Drivers

  • Create mate-based motion drivers using the Mate Controller and import the results into the timeline to create an animation. Also use motor-based motion drivers.

Animating Parts

  • Use in-context assembly modeling techniques to animate a compression spring that extends and compresses with motion. Add multiple motion driver inputs to model an animated steering suspension system.

Physics-Based Motion

  • Understand the difference between an Animation and a Basic Motion study. Create physics-based animations that include gravity and contact conditions.

Reviewing Methods

  • Review the three animation methods: drag, mate-based, and motor-based. Use the discussion to select the best method to animate an assembly.

Introducing Cameras

  • Add a camera in an animation to simulate viewpoint movement, zooming, panning, and perspective. Create and use multiple cameras with camera motion controls in an animation.

Creating Walk-Through Animations

  • Create first-person or walk-through/walk-around animations using two methods: moving a camera with key points and by attaching it to a curve.

Using Camera Sleds

  • Create a camera sled by attaching a camera to a moving component. Use the camera sled to create a point of view animation.

Using Advanced Animation Techniques

  • Learn techniques for creating more advanced animations including animating an assembly section cut, and creating a solar ‎access study.

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